We're Fredrick's Fortunes
We're a group of friends who have been playing dungeons and dragons for years. Every spell in this book was built and balanced at our own table in mind. We really hope you enjoy casting them as much as we did.
New spells for every level of play, cantrips through 9th, built around movement, positioning, battlefield control, chaos and utility — plus a homebrew rule for pushing spellcasting past 9th level entirely.
"Not every spell needs to end in a fireball. Some should end in a locked door, a silenced room, or a corpse that just won't stay down."
Every one of these 130+ spells is built for real play — tactical tools your table will actually reach for, not filler that reads once and gets forgotten.
Cantrips through 9th level, spanning all 8 schools of magic
Plus: Beyond Casting
A homebrew rule for pushing past 9th level entirely — combine spell slots to cast spells of any level above 9th (a 10th-level spell costs a 5th + 5th, or a 6th + 4th, for example). Built for high-level campaigns and epic finales where your spellcasters have outgrown the standard rules.
Real pages from inside the book, nothing mocked up. Tap any page to look closer.
We're a group of friends who have been playing dungeons and dragons for years. Every spell in this book was built and balanced at our own table in mind. We really hope you enjoy casting them as much as we did.
Instant PDF delivery. Use it in your next session.
Everything here is built for the same game. Add any of them to this order.
No. It's an optional extra for tables that want a path past 9th-level spells — every other spell in the book works exactly like any official D&D spell, no house rules required to use them.
Instantly. This is a digital PDF, delivered straight to your inbox as soon as checkout completes.
PDF, ready to print or read on any device at the table.
Every file is checked before it goes out. If yours ever arrives corrupted or won't open, contact us and we'll get you a working copy. Full details in our refund policy.